Has a range of 2 meters and a maximum range of 10 meters.
777
Shortsword(generic)
Sword
10
130
777
Longsword(generic)
Sword
15
180
777
Greatsword(generic)
Sword
20
225
777
Bastard Sword(generic)
Sword
15
195
Increases accuracy by +1 when held with both hands
777
Short bow(generic)
Bow
15
200
Has a range of 20 meters and a maximum range of 100 meters
777
Crossbow(generic)
Bow
15
150
Reloading requires having not moved that round. Has a range of 20 meters and a maximum range of 100 meters
777
Scythe(generic)
Scythe
15
155
Requires two hands
777
Rungu
Mace
10
130
armor protects against an extra 4 damage against rungu attacks. Has a range of 2 meters and a maximum range of 10 meters.
777
Jutte
Mace
10
190
armor protects against an extra 4 damage against rungu attacks. It has the same properties as a wood buckler.
777
Sling
Sling
5
30
-1 accuracy and armor protects against an extra 4 damage against sling attacks. Has a range of 2 meters and a maximum range of 10 meters.
777
Kusarigama
Whip
15
135
-1 accuracy, opponent gets -1 to defense roll. Can take an additional -3 to accuracy to make a trip or disarm attack. If regular attack misses by 6 or the natural roll is 1,1, the attack hits the owner instead.
Whip(generic)
Whip
10
140
Opponent gets -1 defense roll. Can take a -3 to accuracy to make a trip or disarm attack. Armor protects against an extra 4 damage against whip attacks. The wielder of the whip always attacks before the enemies. If the wielder of the whip gets an attack 6 above the defener's roll, the defender cannot approach the whip wielder or go past the whip wielder.
Spear(generic)
Spear
15
200
The wielder of the spear always attacks before the enemies. Requires both hands. If the wielder of the spear gets an attack 6 above the defener's roll, the defender cannot approach the spear wielder or go past the spear wielder.
Royal Armory(armor shop)[]
Item Name
Type
Defense
Cost
Description
Stock
Leather tunic(generic)
Armor
4
100
777
Leather armor(generic)
Armor
6
165
777
Chain armor(generic)
Armor
10
250
777
Wood buckler
Shield
2
125
+1 dodge
777
Metal buckler
Shield
4
185
+2 dodge
777
Leather charm
Armor
4
100
777
Studded charm
Armor
6
165
777
Chain charm
Armor
10
250
777
(Note: Shields provide dodge bonus by default but not armor. Shields provide armor instead of dodge only if the enemy decides to try to overpower the shield.)
Fae Deluge(alchemist shop)[]
Item Name
Type
Effect
Cost
Description
Stock
Aid water
Magic Potion
Heals up to 20 HP. Can be quaffed partially.
50
777
Spirit water
Magic Potion
Heals up to 20 EP. Can be quaffed partially
50
777
Magic mall(magic and misc. shop)[]
Jewelery and Accessories[]
Item Name
Type
Effect
Cost
Decsription
Stock
Catalyst Bracelet
Bracelet
+25 EP that can only be spent on magic spells.
250
A silver bracelet with a Sapphire imbedded.
777
Torch pendent
Necklace
Emits light, like a torch. Can be turned on and off.
10
For when you don't want to have to carry a flaming stick around.
777
Cloak
Cloak
Same properties as wooden buckler. Doesn't stack.
125
A cloak specifically designed for parrying. It's still just cloth though, but it looks fashionable. Comes in different colors.
777
Arcanist Spells[]
Spell Name
Cloister
Cost
Description
Spell Name
Cloister
Cost
Description
Spell Name
Cloister
Description
Spell Name
Light
1st
500
Produces light 10 Meters around the caster.
Warmth
1st
500
Produces 10 Meters of warmth around the caster.
Cool
1st
500
Produces 10 Meters of cooler temperature around the caster
Hide Light
1st
500
Creates 3 Meters of darkness around a target 10 Meters away or less.
Summon Rain
1st
500
Creates 10 Meters of rain around the caster.
Trick Sound
1st
500
Create sound in a 10 Meter area up to 10 Meters away.
Dye
1st
500
Change the color of 1 article of clothes, hair, or items
Clean
1st
500
Cleans a person or object.
Telepathic Whisper
1st
500
Send a mental message to a target party member up to 10 Meters away.
Elemental Enchant
1st
1500
Change the element of a weapon that does up to 25 damage.
Lightning Shock
1st
1000
Lightning that shoots up to 10 meters away and deals 25 damage
Freeze Ray
1st
1000
Freezes a target and deals 15 damage 10 meters away.
Ignite
1st
1000
Deals 10 damage 10 meters away and sets target on fire.
Energy Bolt
1st
1000
Deals 20 Energy damage 10 meters away.
Ghost Blade
1st
1000
Deals 15 damage 10 meters away. Penetrates armor and forcefields.
Flash
1st
900
Blind targets in a 3 meter radius
Ice Web
1st
1250
freeze a target 10 meters away and do 5 damage.
Holding Shock
1st
1000
Stuns a target 10 meters away and does 10 damage.
All Element Evade
1st
1250
Gives +1 DCV against any elemental attack. 10 meter range.